![]() ![]() Void Spike damage to enemies within 10 yards of the target reduced by 30%.ĭevouring Plague damage increased by 12%. Psychic Link now causes direct damage spells to inflict 15% of their damage on all targets afflicted by your Vampiric Touch within 40 yards (was 25%). Luminous Barrier absorption increased by 30%. Trick Shot, Aimed Shot, and Rapid Fire ricochets now deal 65% of their normal damage (was 55%).ĭamage of Spinning Crane Kick reduced by 20%.įists of Fury damage increased by 10%. These adjustments will increase their personal damage in all situations and moderately reduce the effectiveness of their buffs in dungeon content.Ĭlose as Clutchmates now causes Ebon Might and Breath of Eons to be 20% more effective when not in a raid (was 40%).įixed a bug where Close as Clutchmates would not increase the Evoker’s damage done via Ebon Might for periodic effects such as Fire Breath.Įbon Might now increases the Evoker’s damage done by 20% (was 10%).įate Mirror’s chance to occur reduced to 15% (was 20%).Īspects’ Favor amplifies Black Attunement to 7%/10% maximum health (was 10%/16%). Ursoc’s Fury absorb shield reduced to 50% of damage dealt by Thrash and Maul (was 60%).ĭevelopers’ notes: Augmentation is overperforming in dungeons and is doing less direct damage than intended relative to the power of their buffing effects. These adjustments will be applied to the live game with scheduled weekly maintenance on Tuesday, July 25 in this region. In response to player feedback and internal data, we’ve developed the following class tuning changes to address several over- and under-performing classes. It's a tip for people who don't pay attention to rares or abilities as Klontzas can/will crush your run in that case.īlizzard have announced quite a few changes coming to classes with next week's reset! We have 13 specs getting varying levels of tuning on both the PvE and PvP side, including Augmentation. As a Windwalker Monk I have an incredibly easy time on him and can easily make it through the fight without a debuff. He always does the same 3 abilities in a row and keeps repeating them in a loop: Aoe in melee range, zone at range distance, damaging line. Klontzas is one of the few rares that is a free kill if you know what you're doing and a run-killer if you don't. (End of the duo run I had less than 100k HP but rarely took any damage due to shields.) Skip Subjugator Klontzas or make sure you have a LOT of room to dodge it's abilities.Īim for two-third's offensive abilities and one-third defensive/HP options. Partnered up with a buddy (Ret Pally) and we cruised through Layer 1 without seeing the rare. I came out of the fight with 12 stacks of reduced damage, speed, and HP which ends up as a 60% overall reduction. In other halls you would get an anima power to cleanse all of his debuffs. A few floors earlier I tried to fight the Subjugator rare and failed miserably. ![]() I made it to Floor 14 before I had to quit my first solo run. Then there's a bit of a warning for Rogues, as the very powerful Unceasing Chain Link power has a tendency to, well, disappear completely at random: ![]() With a potential 200+% increase in damage, it may well be worth the risk! We then have some specific anima power discussions, with Cilice of Denathrius (which is available to all classes) being a sticking point, with some advising never to take it, as it will destroy your health by the time you get to the higher layers, and others say it's well worth it if you can get some HP increasing powers to offset it. You don't actually have to finish layer 1 at all, as you can instead just do floor 6 three times and have the quest completed that way (meaning you get to floor 6, kill the boss, exit and come back two more times and repeat), as spotted by BoringUwuzumaki. Secondly, we have a very useful tip for those that don't really care about/for the Twisting Corridors that much and just want to get their quest done. You'd be surprised how much the extra 200 secondary stat can help out! If you've done the Maw at least a little here and there you should have access to the Phantasmic Infuser, which gives you a solid boost to secondary stats for 30 minute for 100 Phantasma, but if you're anything like me, you will keep forgetting it exists and never use it. With Twisting Corridors not only being quite a bit tougher than regular Torghast wings, but also taking a lot longer, we thought we'd share some of our own tips/things to remember, as well as some from the US community that's been running the Corridors for a day now.įirst off it's one tip from myself, as this is one I keep forgetting and is very useful, especially when you come across the final boss or a specific floor boss you can't seem to handle. ![]()
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